Multimedia brings together text, graphics, sound, animation,
video, and photo images. If you are using the CD version of this book,
you have already seen multimedia in action. In this Lab you will learn
how to apply multimedia and then have the chance to see what it might be
like to design some aspects of multimedia projects.
1. Click the
Steps button to learn about multimedia development. As you proceed
through the Steps, answer the Quick Check questions. After you complete
the Steps, you will see a Quick Check Report. Follow the instructions on
the screen to print this report.
2. In Explore,
browse through the STS-79 Multimedia Mission Log. How many videos are
included in the Multimedia Mission Log? The image on the Mission Profile
page is a vector drawing, what happens when you enlarge it?
3. Listen to the
sound track on Day 3. Is this a WAV file or a MIDI file? Why do you
think so? Is this a synthesized sound or a digitized sound? Listen to
the sound track on page 8. Can you tell if this is a WAV file or a MIDI
file?
4. Suppose you
were hired as a multimedia designer for a multimedia series on targeting
fourth- and fifth-grade students. Describe the changes you would make to
the Multimedia Mission Log so it would be suitable for these students.
Also, include a sketch showing a screen from your revised design.
5. When you view
the Mission Log on your computer, do you see palette flash? Why or why
not? If you see palette flash, list the images that flash.
6. Multimedia
can be effectively applied to projects such as Encyclopedias, atlases,
and animated storybooks; to computer-based training for foreign
languages, first aid, or software applications; for games and sports
simulations; for business presentations; for personal albums,
scrapbooks, and baby books; for product catalogs and Web pages.
Suppose you were hired to create one of these projects. Write a
one-paragraph description of the project you would be creating. Describe
some of the multimedia elements you would include. For each of the
elements indicate its source and whether you would need to obtain
permission for its use. Finally, sketch a screen or two showing your
completed project.