Chapter 7 Learning Objectives

SECTION A

After reading Section A, you should be able to:

  • define the term “bitmap graphic”
  • explain how a printed image can be converted into a bitmap
  • describe how a digital camera stores images
  • list four technologies that can be employed to transfer images from your camera to your computer
  • discuss how a bitmap’s resolution relates to your monitor’s resolution setting
  • explain how the process of cropping affects a bitmap graphic
  • explain what is meant by the term “pixel interpolation”
  • define the term “color depth”
  • describe the differences in the following palettes: grayscale, system, and Web
  • define the term “dithering”
  • discuss the affects of resolution, image size, color depth, and palettes on file size
  • describe the strengths and weaknesses of each of the following graphics file formats: BMP, PCX, TIFF, JPEG, GIF, and PNG

SECTION B

After reading Section B, you should be able to:

  • contrast a vector graphic with a bitmap graphic
  • discuss the advantages and disadvantages of vector graphics
  • describe the tools that can be used to create vector graphics
  • define the term “metafiles”
  • explain the purpose of rasterization
  • discuss three advantages of using vector graphics in Web pages
  • define the term “rendering”
  • explain the purpose of ray tracing
  • briefly describe the process required to animate 3-D graphics
  • compare and contrast 3-D animation in movies with 3-D animation in computer games

SECTION C

After reading Section C, you should be able to:

  • explain how computers store video data
  • describe four factors that can affect video playback quality
  • list four desktop video file formats
  • outline the basic steps required to create a desktop video
  • discuss the advantages and disadvantages of using each of the following types of cameras to shoot the footage for a desktop video: digital video, analog video, and videoconferencing
  • describe the equipment that’s needed to transfer video footage from a camera to a computer
  • explain the purpose of video capture software
  • explain the differences between linear editing and nonlinear editing
  • describe three methods that can be used to reduce the size of video files
  • define the term “codec”
  • describe two ways of transferring a digital video file from the Web to your PC
  • explain the difference between an external video and an internal video on a Web page

SECTION D

After reading Section D, you should be able to:

  • define the term “waveform audio”
  • explain the affect of sampling rate on sound quality
  • describe how a computer changes an audio file into music
  • list three audio file formats
  • provide some reasons for the popularity of MP3 files
  • describe the process used to create an MP3 file from an audio CD
  • explain what is meant by the term “synthesized sound”
  • define the term “MIDI”
  • discuss the advantages and disadvantages of MIDI
  • differentiate between speech synthesis and speech recognition software
 

  
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